I guess Winton figured I wasn't going farming with him because I didn't tell him so. Oh, well. Now I know I need to tell him each time.
I had a dream in which David Rowley had been elected president of thr USA. I was having a fit I was so happy. "No more stupid Bush!!!!1!!! W00000000!". I was going around telling people "Did you know my History teacher was elected president?". "Yes, I know. Calm down", they would always say.
And then I had a dream in which I went out with Timmy to find something for his birthday. I'm not sure if he'd appreciate what I got, but it was totally awesome. It was this game I'd heard about in which you build railroads and trains. You had complete control over the shape and mechanics of your engines, and if you build the track too far, it would generate new sections of map for you (kinda like D5.2...)
I was just a tad dissapointed upon waking up :/
[12:20] *** "bluebasser02" signed on at Sun Jul 24 12:20:16 2005.
[14:38] BoxOfLAME: and so, you see, i downloaded 'stronghold 2', which
is based on 'stronghold', which is not anything to do with the old DOS
game that I was playing with, but they're all totally schweet games
[14:38] BoxOfLAME: and you don't have all my vids, and i'm eating rice
[18:37] bluebasser02: i'm hungry
[19:00] bluebasser02: halo?
[19:07] BoxOfLAME: hello
[19:07] bluebasser02: helo
[19:08] bluebasser02: things are wierd now
[19:08] BoxOfLAME: :0 >: (
[19:08] bluebasser02: i hsould pic it for you
[19:08] bluebasser02: it's crazy now
[19:08] BoxOfLAME: /: 0
[19:08] bluebasser02: and i drank too much beer
[19:08] bluebasser02: way too much
[19:08] BoxOfLAME: >: *
[19:08] bluebasser02: yeah
[19:08] bluebasser02: my dad can drink too much beer
[19:08] bluebasser02: alrght
[19:08] bluebasser02: so sweet pics incoming
[19:09] BoxOfLAME: i'm going to play stronghold some more, now
[19:09] BoxOfLAME: you need to finish downloading vidz
[19:16] bluebasser02: i should azureues again eh?
[19:21] bluebasser02: begin picture viewing plz thx
[19:21] bluebasser02: (Link:
http://photobucket.com/albums/b182/A-Day/)http://photobucket.com/albums/b182/A-Day/
[19:38] BoxOfLAME: 1
[19:38] bluebasser02: 1
[19:38] BoxOfLAME: why would you stop it?
[19:38] bluebasser02: i don't remember
[19:38] bluebasser02: oh man
[19:38] bluebasser02: tired
[19:38] bluebasser02: ughn
[19:38] BoxOfLAME: new flowers page (Link:
http://togos/~tog/sites/dp.net/httpdocs/Photos/)(Link:
http://togos/~tog/sites/dp.net/httpdocs/Photos/)http://togos/~tog/sites/dp.net/httpdocs/Photos/
[19:38] bluebasser02: see sweet pics?
[19:38] BoxOfLAME: 1
[19:39] bluebasser02: togosspeedlunch
[19:39] BoxOfLAME: your browser is gay
[19:39] bluebasser02: your url is gay
[19:39] BoxOfLAME: and i gave you the wrong link
[19:39] BoxOfLAME: in any case, that's not a togosspeedlunch url
[19:39] BoxOfLAME: (Link:
http://www.dianneandpaul.net/Photos/)http://www.dianneandpaul.net/Photos/
[19:39] BoxOfLAME: ditch firefox plz thx
[19:40] BoxOfLAME: you look really silly up on all that stuff
[19:40] bluebasser02: select a group plz thx
[19:40] BoxOfLAME: 'look at me! i've monitor shoes!'
[19:40] bluebasser02: yo!
[19:40] BoxOfLAME: yeah, prarie's the only one that works
[19:41] bluebasser02: lol
[19:41] bluebasser02: i didn't notice the shoeyness
[19:41] bluebasser02: lol
[19:41] BoxOfLAME: 11
[19:42] bluebasser02: i should call that picture monitor shoes
[19:42] BoxOfLAME: have you gotten an electric bill yet?
[19:42] bluebasser02: no
[19:42] bluebasser02: i don't really want one
[19:42] BoxOfLAME: 11
[20:06] BoxOfLAME: instead of d5, i think i'll do something less
ambitious
[20:06] BoxOfLAME: probably in java
[20:06] bluebasser02: D-:
[20:07] bluebasser02: shockwave plz thx
[20:07] BoxOfLAME: i don't know how to do this in that
[20:07] bluebasser02: lingo
[20:07] BoxOfLAME: lingo is weird
[20:07] bluebasser02: i don't know it
[20:07] bluebasser02: why wierd?
[20:08] BoxOfLAME: it tries to be english
[20:08] bluebasser02: oh gay
[20:08] BoxOfLAME: i don't think shockwave was really meant for this
type of thing
[20:08] bluebasser02: englsh isn't great for programming
[20:08] bluebasser02: what is it?
[20:08] BoxOfLAME: basically D4, but more cleaner
[20:08] BoxOfLAME: and more networky
[20:08] BoxOfLAME: but less networky
[20:09] bluebasser02: java sucks
[20:09] BoxOfLAME: networky in the spore manner, rather than the quake
manner
[20:09] BoxOfLAME: yeah it does, but it beats C++ when doing lots of
network-type things
[20:09] bluebasser02: what, appllets?
[20:09] bluebasser02: c#?
[20:09] BoxOfLAME: and AFAIK you can't make cross-platform applets
with .NET
[20:10] BoxOfLAME: it also has libs for all the sockets and urls and
things
[20:10] bluebasser02: your users will use windows
[20:10] bluebasser02: and by the time your done
[20:10] bluebasser02: mono wll sucks less
[20:10] bluebasser02: oh java's realy gay tho
[20:10] bluebasser02: you have to patch streams together
[20:10] BoxOfLAME: yeah i'll see how it goes
[20:11] bluebasser02: asp
[20:11] BoxOfLAME: :-?
[20:11] bluebasser02: um
[20:11] bluebasser02: active server paegs prolly not good idea
[20:11] BoxOfLAME: mmhmm
[20:12] bluebasser02: you could javaswcript a lot
[20:12] bluebasser02: javascript sucks less
[20:13] BoxOfLAME: i tried that, and it sucked
[20:13] bluebasser02: boo
[20:13] bluebasser02: well good luck
[20:14] bluebasser02: you should make it a community project
[20:14] bluebasser02: and keep it all in your head
[20:14] BoxOfLAME: blah
[20:14] bluebasser02: and get defdensive when it's dumb
[20:14] BoxOfLAME: no thx
[20:14] bluebasser02: you have 1337 design skillz d00d
[20:14] bluebasser02: you could call yourself toog
[20:15] bluebasser02: or ttog
[20:15] BoxOfLAME: 11
[20:16] BoxOfLAME: so, the idea is that you go around and can claim
rooms
[20:16] BoxOfLAME: once someone claims a room, they can put blocks and
crap anywhere they want in it
[20:16] bluebasser02: hmm
[20:17] BoxOfLAME: maybe have to build pipelines in order to claim new
rooms
[20:17] bluebasser02: surround rooms to claim all inside
[20:17] BoxOfLAME: hmm
[20:17] bluebasser02: or do it like go
[20:17] bluebasser02: go's a sweet game
[20:17] bluebasser02: and you do't have to kill to win
[20:18] bluebasser02: and some guy can sit on his land and plant
flowers
[20:18] BoxOfLAME: too hard to tell what's going on
[20:18] BoxOfLAME: you only really see one room at a time
[20:18] bluebasser02: the rules are simple
[20:18] bluebasser02: hm
[20:18] BoxOfLAME: i think better to claim a room at a time
[20:19] bluebasser02: well it's simpler
[20:19] BoxOfLAME: i want all the smarts to be client-side, this time
[20:19] bluebasser02: hm
[20:19] BoxOfLAME: server just stores rooms
[20:19] bluebasser02: server could map room connections room owners
[20:19] BoxOfLAME: players never see eachother, just rooms
[20:19] BoxOfLAME: room connections room owners?
[20:20] BoxOfLAME: but they can leave traps and things
[20:20] bluebasser02: the server knows who owns what room
[20:20] bluebasser02: and what rooms connect to what rooms
[20:20] BoxOfLAME: right
[20:20] BoxOfLAME: and what's in the rooms
[20:21] BoxOfLAME: server is like a 10 line PHP script
[20:21] bluebasser02: so is it really much more of a stretch to add
some rules to capture surrounded rooms?
[20:21] BoxOfLAME: no
[20:21] bluebasser02: clients know when they've surrounded something
[20:21] BoxOfLAME: but it'd be hard for the players
[20:21] BoxOfLAME: they can find out easily enough
[20:21] BoxOfLAME: basically do a flood fill on the room graph
[20:21] BoxOfLAME: like D4, it's not necessarily planar
[20:22] bluebasser02: clients could have a list of rooms they have
[20:22] BoxOfLAME: actually i'd like a large cyllinder
[20:22] BoxOfLAME: they could, it doesn't really matter
[20:22] bluebasser02: alert players when ownership of rooms changes
[20:22] BoxOfLAME: that way you can walk around the world, but you can
also find new places always
[20:23] BoxOfLAME: can't do it real-time
[20:23] BoxOfLAME: only when they reload
[20:23] bluebasser02: turn-based?
[20:23] BoxOfLAME: n
[20:23] bluebasser02: hm
[20:23] BoxOfLAME: just completely asynchronous, like spore
[20:23] bluebasser02: can't you keep the connection open?
[20:23] bluebasser02: you can do turn-based...
[20:23] BoxOfLAME: it's not really a network game, it just happens
that you're loading and saving data to a web server
[20:24] BoxOfLAME: no connections, just files
[20:24] BoxOfLAME: which happen to be loaded via http
[20:24] bluebasser02: hm
[20:24] BoxOfLAME: if you don't keep your room alive (via a pipeline),
people can steal it when it gets old
[20:25] bluebasser02: interesting
[20:25] bluebasser02: i dunno
[20:25] bluebasser02: maybe one day i'll make a game with rooms like
go
[20:25] BoxOfLAME: your pipes can also serve as teleporters
[20:25] bluebasser02: what's this pipeline business
[20:25] BoxOfLAME: or maybe that should be a separate kind of pipe
[20:26] BoxOfLAME: well that's how you keep your rooms alive - you
build pipes to them from your base
[20:27] bluebasser02: the pipes could be strings of rooms
[20:27] BoxOfLAME: well they have to go through strings of rooms
[20:27] BoxOfLAME: unless you 'buy a wormhole' :)
[20:27] bluebasser02: that yoiu own?
[20:27] BoxOfLAME: right
[20:27] BoxOfLAME: although...
[20:27] BoxOfLAME: you could leave someone else's pipes in your room
[20:27] bluebasser02: it'd be cool if i could take over joe's room
that has a joe pipe in it, and hen i'd break the pipe
[20:28] BoxOfLAME: yeah you could
[20:28] BoxOfLAME: or leave it there if you want to be friendly
[20:28] bluebasser02: interesting
[20:28] BoxOfLAME: but this all has to be taken care of on the client
side, somehow
[20:28] BoxOfLAME: because i want the server to be very simple so it
can run on any old web hosting service
[20:28] bluebasser02: you could be the UN and try to maintain rooms
with lots of different ipes
[20:28] BoxOfLAME: 1
[20:29] bluebasser02: oooo
[20:29] bluebasser02: uwplatt.edu/~stevenda/pipes
[20:29] bluebasser02: cept
[20:29] bluebasser02: you'd need a server
[20:29] BoxOfLAME: well you need php
[20:29] BoxOfLAME: or cgi
[20:29] BoxOfLAME: or something
[20:29] bluebasser02: or give everyone your passowrd
[20:29] BoxOfLAME: so that you can recieve and store user's data
[20:30] BoxOfLAME: rather use HTTP.
[20:30] BoxOfLAME: GET and PUT. really simple
[20:30] bluebasser02: ah
[20:30] bluebasser02: send
[20:30] bluebasser02: mode
[20:30] bluebasser02: egt
[20:30] bluebasser02: blah
[20:30] bluebasser02: ftp
[20:30] bluebasser02: ftp's less fun
[20:30] BoxOfLAME: you could just as easily run it on a shared
filesystem
[20:31] bluebasser02: lan with a smb directory for pipeserv
[20:31] BoxOfLAME: 1
[20:32] bluebasser02: ooo
[20:33] bluebasser02: base->*pie thru rooms->build new pipestation
[20:33] bluebasser02: pipes further from pipestations easier to break?
[20:33] bluebasser02: i dunno
[20:33] BoxOfLAME: maybe
[20:34] bluebasser02: pipestations indepenedent units
[20:34] BoxOfLAME: 1
[20:34] BoxOfLAME: you need to hold rooms for a while to build one,
though
[20:34] bluebasser02: yeah
[20:34] bluebasser02: if you had more pipes going into room, build it
faster
[20:34] BoxOfLAME: you get score for holding rooms
[20:35] bluebasser02: from a pipestation you are allowed to build
pipes of large diameter
[20:35] BoxOfLAME: well, diameter would be trickier
[20:35] BoxOfLAME: i mean, to have physiclly larger pipes would be
tricky
[20:35] bluebasser02: extending pipes would graduially reduce diamter
and toughness
[20:35] bluebasser02: wel it's not physically larger really
[20:36] bluebasser02: it's just a way for restricting pipe length
[20:36] BoxOfLAME: i'll just call it pipe strenght
[20:36] bluebasser02: oka
[20:36] bluebasser02: y
[20:36] BoxOfLAME: strength
[20:36] BoxOfLAME: and it's not actually strength of the pipe
[20:36] BoxOfLAME: it's pressure from the pump :)
[20:36] bluebasser02: but maybe you could have a 10 diameter pipe and
have two 4 diameter pipes coming off it
[20:36] BoxOfLAME: oooh ooh
[20:36] bluebasser02: well strength could be like thzat too
[20:36] BoxOfLAME: you have to build pumps near resovoirs
[20:36] BoxOfLAME: however that's spelled
[20:37] bluebasser02: pipestations are resivours
[20:37] bluebasser02: upgrade pipestations for increased strength
[20:37] bluebasser02: maximum strength that is
[20:37] BoxOfLAME: only having naturally occuring resivours would be
more interesting
[20:37] bluebasser02: can't build pipes from pipestations that don't
have incoming pipes
[20:37] bluebasser02: hmmm
[20:37] BoxOfLAME: well you can build all the pipes you want
[20:38] BoxOfLAME: it's just that they don't help if they don't have
juice flowing
[20:38] bluebasser02: ic
[20:38] bluebasser02: yeah resiviors are cool
[20:38] bluebasser02: give stations juice via pumping
[20:38] BoxOfLAME: mmhmm
[20:38] bluebasser02: you could make storage tanks
[20:38] bluebasser02: juice for a while
[20:39] BoxOfLAME: build a fountain in a room to claim it
[20:39] bluebasser02: lol
[20:39] BoxOfLAME: must be connected to pipes
[20:39] BoxOfLAME: uses juice
[20:39] bluebasser02: yeah sure
[20:39] bluebasser02: fountains dont really use juice tho
[20:39] bluebasser02: fountians just squirt it
[20:39] BoxOfLAME: ?
[20:39] BoxOfLAME: oh
[20:40] bluebasser02: pee in your opponents fountains to damage his
juice effectiveness
[20:40] BoxOfLAME: well they use up pressure
[20:40] BoxOfLAME: 11
[20:40] BoxOfLAME: well remember that each time you want enemies to
see changes to a room you must upload it
[20:40] BoxOfLAME: and all the rules are on the client side
[20:40] bluebasser02: yeah
[20:40] bluebasser02: maeks stuff hard
[20:40] BoxOfLAME: so being able to re-claim rooms at all makes it
tricky
[20:40] bluebasser02: folks can be working on obsoleted stuff
[20:40] BoxOfLAME: who enforces rules, you know
[20:41] bluebasser02: before you claim you must get the most recent
version of the room
[20:41] BoxOfLAME: the client wouldn't let you change or upload a room
that it thinks an opponent owns
[20:41] BoxOfLAME: yeah
[20:42] bluebasser02: it would be good
[20:42] bluebasser02: um
[20:42] bluebasser02: if you knew about room neighbors
[20:42] bluebasser02: those are the folks that may start claiming
stuff shortly
[20:42] bluebasser02: tho wormhoels make that less effective
[20:43] BoxOfLAME: eh??
[20:43] bluebasser02: um
[20:43] bluebasser02: uh
[20:43] bluebasser02: man
[20:43] bluebasser02: i don't know yet
[20:43] bluebasser02: thikin
[20:44] bluebasser02: you'd ahve to reload status of your own rooms
periodically
[20:44] bluebasser02: or uh
[20:44] bluebasser02: well
[20:44] bluebasser02: capturers would tell the server
[20:44] bluebasser02: hey i capped joe's room\
[20:44] bluebasser02: joe just has to find out about this soon
[20:45] bluebasser02: um
[20:46] bluebasser02: can server sned messages?
[20:46] bluebasser02: no it cant
[20:46] bluebasser02: um
[20:46] bluebasser02: can players send messages to other players?
[20:47] bluebasser02: hey dude, i ust taolly fountained your room
[20:47] bluebasser02: that's what's good about java
[20:47] BoxOfLAME: yeah you'll need to reload sometimes
[20:47] BoxOfLAME: makin popcr0n miong garbage
[20:47] bluebasser02: you can get player IPs and stuff off server and
clients talk to one another
[20:47] BoxOfLAME: sure
[20:47] bluebasser02: so like
[20:48] bluebasser02: the next time joe does any refresh
[20:48] BoxOfLAME: user info pages will store AIM info ;)
[20:48] bluebasser02: he gets notified he got a room of his capped
[20:48] bluebasser02: lol
[20:48] BoxOfLAME: meh
[20:48] BoxOfLAME: the client will notify you if when you reload it
has changed ownership
[20:48] BoxOfLAME: also will notify when your ownership about to
expire
[20:49] bluebasser02: so joe caps bob's room, and immediatly joe
messages bob, "joe capped your room bob"
[20:49] bluebasser02: joe's room is getting old, so joe's client says,
"hey joe, room aashitty is about to expire d00d"
[20:50] bluebasser02: on reload eh?
[20:52] bluebasser02: hah, you could make an AIM bot do the room
ownership notifies
[20:54] BoxOfLAME: you could, i don't think i will
[20:54] bluebasser02: if you did this in shockwave
[20:54] bluebasser02: you could use it's IRC widgets
[20:56] bluebasser02: but that's not enough reason to use shockwave,
though it'd be sweet
[20:56] BoxOfLAME: you can buy fountain bombs
[20:56] BoxOfLAME: the weaker the fountain, the longer it takes to
repair itself
[20:56] BoxOfLAME: need lots of bombs to destroy a strong fountain
[20:57] BoxOfLAME: rooms without fountains can be claimed instantly
[20:57] BoxOfLAME: but you can place portable fountains that expire on
their own
[20:57] bluebasser02: fountain strength is dependent on incoming pipe
pressure
[20:58] BoxOfLAME: 1
[20:58] bluebasser02: differeent kinds of fountains behave differently
[20:58] BoxOfLAME: 1
[20:58] bluebasser02: there are some that use as much pressure as
possible
[20:59] bluebasser02: there are others that tone down the pressure
they use once the room is claimed
[20:59] BoxOfLAME: because this game can become infinitely large,
users should have some way of saying what rooms they want to refresh
[20:59] bluebasser02: there are others that increase used pressure
based on incoming fountain bomb attack
[20:59] bluebasser02: these are hard to kill
[20:59] BoxOfLAME: hmm
[20:59] BoxOfLAME: but will eat your pressure
[20:59] bluebasser02: oh yeah
[20:59] bluebasser02: you could script fountain behacior
[21:00] bluebasser02: maybe you have to research something to be able
to script fountain behavior in cooler ways
[21:00] bluebasser02: or you can connect ethernet to your fountains
and communicate with them
[21:00] bluebasser02: to change their behavrio
[21:01] bluebasser02: and maybe
[21:01] bluebasser02: you can only "see" rooms that have ethernet in
them and have vision sensors in them
[21:01] BoxOfLAME: heh
[21:01] BoxOfLAME: hmm
[21:01] bluebasser02: when someone captures a room and kills your
pipe, your pressure's gonna drop
[21:02] BoxOfLAME: the original idea was you'd have to walk over to a
room to see it
[21:02] bluebasser02: open tabs in mozilla to see multiple seeable
rooms at once
[21:02] BoxOfLAME: so you want to build teleport pipes so you can get
around your territory
[21:03] bluebasser02: it'd be cool to have vision sensros, fountains,
and builders
[21:03] bluebasser02: "you" can be a pipestation
[21:03] BoxOfLAME: hmm\
[21:03] bluebasser02: string ethernet along your rooms to coomunicate
with builders in the field
[21:04] bluebasser02: otherwise dispatch builders/bombers/whoever
blindly from your pipestation
[21:04] BoxOfLAME: that'd be interesting
[21:04] bluebasser02: : )
[21:04] BoxOfLAME: i like the 'you're just a dude' approach though
[21:04] bluebasser02: lol
[21:04] BoxOfLAME: so it's an adventure game
[21:04] bluebasser02: it's cute
[21:05] BoxOfLAME: not just a strategy game
[21:05] bluebasser02: explore with scouts
[21:05] BoxOfLAME: if you don't care about score
[21:05] bluebasser02: they can be dispathced, return, and upload what
they've learned
[21:05] BoxOfLAME: you can just wander off and check out other
people's mazes and things
[21:05] BoxOfLAME: find treasure
[21:06] bluebasser02: a :dude" would be a scount that's going through
rooms with firendly ethernet connectivity
[21:06] BoxOfLAME: "D
[21:06] bluebasser02: y
[21:06] BoxOfLAME: meh
[21:06] BoxOfLAME: that's getting complicated
[21:07] bluebasser02: it's reducing what you're refreshing
[21:07] BoxOfLAME: you have to refresh all rooms that you get score
from
[21:07] bluebasser02: "score"
[21:07] bluebasser02: meh
[21:07] bluebasser02: what is "score" for
[21:07] BoxOfLAME: need it to build stuff
[21:08] bluebasser02: you should get resources to build
[21:08] BoxOfLAME: score/resources, same thing
[21:08] bluebasser02: well not neccessairly
[21:08] BoxOfLAME: in this game, i think
[21:08] bluebasser02: say you need to have a resource deposit
[21:08] bluebasser02: mine it
[21:08] bluebasser02: and use what you mined to build
[21:08] bluebasser02: holding rooms just allows you to string ethernet
cable and pipelines
[21:09] BoxOfLAME: hmm
[21:09] bluebasser02: same idea for resiviors
[21:09] bluebasser02: we could be piping gas
[21:10] bluebasser02: instead of fountains
[21:10] bluebasser02: you have lamps
[21:10] bluebasser02: lamps let you see
[21:10] BoxOfLAME: with enough :/
[21:10] bluebasser02: nonononono
[21:10] bluebasser02: nm
[21:10] bluebasser02: lamps bad
[21:10] BoxOfLAME: 1
[21:10] bluebasser02: fountains claim stuff
[21:10] BoxOfLAME: i think so
[21:10] BoxOfLAME: actually -
[21:10] bluebasser02: fountains don't score tho
[21:10] BoxOfLAME: if you upload a room, nobody else can upload for
some time
[21:10] BoxOfLAME: that is server enforced
[21:10] bluebasser02: ...
[21:10] BoxOfLAME: maybe a minute
[21:11] BoxOfLAME: so that if you walk into a room, build pipe through
it
[21:11] BoxOfLAME: someone else who loaded the room just before you
did won't save over it
[21:11] BoxOfLAME: or just after you did
[21:11] BoxOfLAME: it'll have a timestamp on it
[21:11] bluebasser02: client capturing a room notifies all other
clients that he capped that room. clients won't allow themselves to
cap that room for some time, tho i don't know if that time iea is
really good
[21:12] BoxOfLAME: so that people don't accidentally clobber
eachother's changes
[21:12] BoxOfLAME: actually
[21:12] bluebasser02: 0: i'm claiming room A
[21:12] bluebasser02: 1: i'm claiming room A
[21:12] bluebasser02: 0: i have capped room A
[21:12] bluebasser02: 1: oh shit i just wasted work
[21:12] BoxOfLAME: i don't know that we need room 'ownership' except
for that little delay to make sure of no accidental clobbering
[21:13] BoxOfLAME: right i want to avoid that kind of thing
[21:13] bluebasser02: yeah
[21:13] bluebasser02: eliminate fountains
[21:13] bluebasser02: if someone wants to kill your pipe
[21:13] bluebasser02: they go over and hit it
[21:13] BoxOfLAME: well there are still fountains
[21:13] bluebasser02: build defender bots
[21:13] BoxOfLAME: they just don't hold rooms
[21:13] bluebasser02: what do fonutains do
[21:13] BoxOfLAME: they generate profit
[21:14] BoxOfLAME: jk
[21:14] bluebasser02: lol
[21:14] BoxOfLAME: they get points for you
[21:14] BoxOfLAME: which you can spend on more stuff
[21:14] BoxOfLAME: hhmmmm :/
[21:15] BoxOfLAME: then you could build lots of founrains in a room
and it'd be dumb
[21:15] bluebasser02: yes
[21:15] bluebasser02: fountinas would fight one another for presure
maybe
[21:15] BoxOfLAME: maybe it should be like trading in AoE
[21:15] bluebasser02: and it would be less effective
[21:15] BoxOfLAME: pipes are like trade routes
[21:15] bluebasser02: maybe you'd need valves to regulate pressure
[21:16] bluebasser02: ah
[21:16] bluebasser02: you have "springs" of water
[21:16] bluebasser02: you suck water from springs
[21:16] bluebasser02: springs regen water at a certain rate
[21:16] BoxOfLAME: :/
[21:16] bluebasser02: and fountains consume water
[21:16] BoxOfLAME: i don't like the idea of using stuff up
[21:17] bluebasser02: building fountains in one area might dry a
spring
[21:17] bluebasser02: springs would come back
[21:17] BoxOfLAME: how can other players tell how much pressure your
fountain is getting?
[21:17] BoxOfLAME: they'd have to simulate all your stuff
[21:17] bluebasser02: valves would make more efficient use of water
[21:17] BoxOfLAME: and i don't like that
[21:18] bluebasser02: yeah i made it complicated
[21:18] bluebasser02: asteroids plz thx
[21:18] BoxOfLAME: 11
[21:18] BoxOfLAME: the original idea was that fountains would re-claim
the room they were in every 10 mins or something
[21:19] bluebasser02: why's owning a room good?
[21:19] BoxOfLAME: prevents others from clobbering it
[21:19] bluebasser02: what's clobbering?
[21:19] BoxOfLAME: when they overwrite your data
[21:20] bluebasser02: so you have to hit a fountain before a pipe?
[21:20] BoxOfLAME: hit?
[21:20] bluebasser02: fountain must die
[21:20] bluebasser02: you must build fountain
[21:20] bluebasser02: tehn you may kill other player's pipe
[21:20] bluebasser02: if you want
[21:20] BoxOfLAME: originally you couldn't destroy stuff
[21:20] bluebasser02: it would just expire?
[21:20] BoxOfLAME: if you can then it's different
[21:20] BoxOfLAME: yeah
[21:21] bluebasser02: what if i don't want it to expire?
[21:21] BoxOfLAME: room onwnership expires with no fountain
[21:21] bluebasser02: i like bob's pipes
[21:21] BoxOfLAME: then you build a fountain
[21:21] BoxOfLAME: and protect the pipes that go to it
[21:21] bluebasser02: but jack's got his fountain in the room
[21:21] bluebasser02: but fountains claim rooms
[21:21] BoxOfLAME: pipes are pipes
[21:22] BoxOfLAME: doesn't matter who owns the room they're in
[21:22] bluebasser02: well i'm getting tired
[21:22] bluebasser02: dishes and sleepy time
[21:22] BoxOfLAME: hmok
[21:22] bluebasser02: gn
[21:22] BoxOfLAME: gn
Session Close (bluebasser02): Sun Jul 24 22:03:31 2005