title: Dungeon (2D weird-topology maze game)

Dungeon (2D weird-topology maze game) - Entry Dungeon - TOGoS's Journal

TODO: write about it
- 16 colors, EGA or something idk
- text-based maze definitions
  including bitmaps, though later Dad added a graphical graphics editor
  that I had a lot of fun with
- Probably inspired by text adventure games
- Originally each room was one place,
  but I made Dad subdivide them into 9 cells
  and then put a tile in each cell 
- Feeling of drawing those 'wall textures', bright blue (and green?) squares, ooh
  - Later: drew hills and mountains; put in a black-walled room and you can
    kind of make it look like a place
    - Ooh, that triggered a feeling, too

I asked Dad what the character's name was and he said "I don't know! How about Harold!" That name stuck.

Dungeon—in its original form before I 'made' Dad subdivide rooms into 9 tiles and went nuts with raster graphics to make the rooms 'look cool'—looked something like this. Harold is in the lower-right (would have been center of the screen) room. The blue thing in the lower-left represents a locked door, and a key is in the room to the north, which is colored blue just to show that room wall colors were configurable.

At some point I wrote a little JavaScript clone of Dungeon called 'D0'. It used a text file to describe the dungeon which was read by a Ruby script and translated to the requisite JavaScript source. Instead of raster graphics it had procedural flowers.

I am not sure where the source code for that went. It may have been lost in one of my hard drive migrations or the CVS repository wipe of 2007 or 2008 or whenever that was.