TODO: write about it - 16 colors, EGA or something idk - text-based maze definitions including bitmaps, though later Dad added a graphical graphics editor that I had a lot of fun with - Probably inspired by text adventure games - Originally each room was one place, but I made Dad subdivide them into 9 cells and then put a tile in each cell - Feeling of drawing those 'wall textures', bright blue (and green?) squares, ooh - Later: drew hills and mountains; put in a black-walled room and you can kind of make it look like a place - Ooh, that triggered a feeling, too
I asked Dad what the character's name was and he said "I don't know! How about Harold!" That name stuck.
At some point I wrote a little JavaScript clone of Dungeon called 'D0'. It used a text file to describe the dungeon which was read by a Ruby script and translated to the requisite JavaScript source. Instead of raster graphics it had procedural flowers.
I am not sure where the source code for that went. It may have been lost in one of my hard drive migrations or the CVS repository wipe of 2007 or 2008 or whenever that was.