Hint: Don't use matrices or vectors for rotation transformations. Use quaternions. They take up less space and are oh so much easier to convert to and from Euler angles.
Now I'll test out my ImageBucket.com account.
date: 2005-04-01 1:18 description: That was easy...eventually lj-entry-id: 461,29
Hint: Don't use matrices or vectors for rotation transformations. Use quaternions. They take up less space and are oh so much easier to convert to and from Euler angles.
Now I'll test out my ImageBucket.com account.