date: 2023-12-04
subject: Michael's Frozen Custard, Boy and Blob house

Michael's Frozen Custard, Boy and Blob house - 2023-12-04 - TOGoS's Journal

Dreams:

Something about staying overnight at my parents' house, and I wanted to test playing some music through the upstairs and downstairs speakers, but with the emplifiers turned way down, but then they weren't turned way down and I could hear the music through the floor and unfortunately had no 'stop' button, so was frantically running through the house to turn it back off before everyone (who had probably already been woken up) got super annoyed at me.

I was at Michael's Frozen Custard with somebody. There were two front doors into the place, one on the left and one on the right. For a long time the one on the right had been sealed, but then for another long time it had become the main entrance, and I was quite used to using it. This time I walked in and found myself behind the counter, the employees giving me weird looks. Apparently they had re-arranged the place again and now customers were supposed to use the left door.

Anyway, I worked my way around to the correct side of the counter and ordered this special drink that they had there. It was a float of some sort, but the soda was a strange dark red one that only existed at Michael's Frozen Custard and nowhere else. My friend got the same.

Then the building that contained Michael's Frozen Custard, but also some other shops to the right of it, became a giant house in which most of 'A Boy and his Blob' (1989 NES game) took place, and I was working my way through it. There wasn't actually very much resemblance to that game other than it was a lot of rectangular rooms, and mostly 2-dimensional and seen from what had been the back of the building, though I experiened everything first-person and the rooms had more and more depth as the dream went on. If there was a blob with me I lost it early on.

At one point I slid diagonally down through several rooms on a...cushion of ketchup, or some other viscious fluid, which brought me deeper into the house than I had ever gotten before. I kept going, haphazardly taking the quickest route to anywhere, feeling lost and not at all sure that I was even going the right direction, until I found myself outside, on Raymond Road.

Or the very limited version of Raymond Road that could be stored on an NES cartrige, anyway. Which in my dream meant that all the roads on the north side (I had come from the south and presumably the main thing in that direction was the TV screen) were small dead-ends. Raymond itself at first appeared to stretch far to the right, but then as I ran that way also became a dead-end. I turned right, into the last north-pointing dead-end before Raymond itself ended, and, seeing that all that kept me in was a low stone wall between two houses, jumped onto a nearby trampoline and bounced up over the wall. On the other side was another yard, with a fountain in the middle, and as I flew over the yard I yelled "my dreams will die with this fountain!", for when I hit the ground I was killed for having gone out-of-bounds. Afterwards, I tried to think of a better way to word what I had said, because what I meant to express was that I would persue going out-of-bounds, symbolized by the fountain, even though I knew that the game would keep trying to stop me. Or maybe I was just tired of the game and intentionally ended the dream by bouncing towards the fountain.

This dream was, I am fairly certain, inspired by having played a little bit of LEGO The Hobbit last night, and finding it very one-dimensional and boring. The game constrains you to a small area that you're allowed to run around and do boring stuff in even though it looks like there is much more to explore. If you try to go out there it usually just stops you with an invisible force field, which is super lame.