I was back at EarthIT. The office was on one side of a hallway. The second, 'back' doorway had been sealed off I didn't like that at all so I ripped right through it (it was paper).
But then it was about some video games. There was one that took inspiration from different games, and different levels more or less resembled other games. This one place was all rocky and VERY Zelda II-esque. In some places there were doorways in the wall where you could hit up arrow to go through. Sometimes it wasn't clear where it was going. Sometimes it looked like a parallel universe, where the colors were darker (lots of dark blue) and things were slightly off, or it resembled a different game.
Another game had you gliding over some planet. It was very heightmap voxelly, though you could roll, and maybe had some overhangs and stuff. The up/down controls were weird, though. Like you couldn't look up and down, or when you did the perspective got all messed up. And I wndered why they'd messed that up, because otherwise it was pretty cool. The world was all desolate, like it was the far future or something. I think the sky was black with mostly tan ground, as if rocky or sandy. But it also kind of reminded me of the Minecraft world from a previous dream.