I had a dream that I was working on writing the engine for a multiplayer game with some other people. I was getting confused about which structures were used purely for generating the world and which ones were used during the game for keeping track of objects for rendering/collision detection/synchronization, etc. It seemed we were wandering around Sesame Street or Fort Collins.
Today I tried to scrub the shower curtain. Maybe improved it a little bit. Now trying to get some MGAscent reports working...